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jclounge

6
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3
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A member registered Dec 26, 2019

Recent community posts

(1 edit)

Seems really nice, is there any chance of a native macOS version?

edit: Hmm, there seems to be some bug where the player and enemies can walk straight over holes that are dug out.

Ah thanks, it works without the controller plugged in! I forgot I had one connected all this time. With the controller plugged in it does still crash, but that's ok I don't think I need to use it. Looking forward to playing the game, since I love boulder dash on the C64!

Thanks, actually I was able to get it working by doing these 2 things:

1. Used 'xattr' to clear the 'quarantine' attribute on the package (this is a common fix for 3rd party software with modern macos).

2.  Looked inside the package and used 'chmod' to change the 'pipepushparadise' file to be  executable.

Thanks for posting a patch, unfortunately it has the same issue.

I'm running Catalina and can't open the game either.

(1 edit)

On Intel macos 10.15.7, I try to run the game (after removing the quarantine attribute) but it doesn't start up at all. There's no error/crash, no window, no process running as far as I can see, nothing at all. EDIT: actually looks like immediately once it starts running there is a java exception:

java.lang.IndexOutOfBoundsException

at java.nio.Buffer.checkIndex(Buffer.java:540)

at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)

at com.inari.firefly.libgdx.DesktopInput$GLFWControllerInput.buttonPressed(DesktopInput.kt:182)

...

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:111)

at com.inari.microdash.MicroDashKt.main(MicroDash.kt:55)

at com.inari.microdash.MicroDashKt.main(MicroDash.kt)